![]() Berserks have the best colonial squadron evasion stat and so are the priority for hosting Viper Mark 2 squadrons, as this will maximise the benefit provided by the Berserk. ![]() In the late game, the Berzerk's strongest options are nearly all defensive costing only 650 fleet points, it can 'top off' a fleet's units with more versatility than an additional Manticore or Celestra.Īssigning non-fighter squadrons to a Berserk is not a wise decision. This tactic can cut through most ships extremely quickly. These ships can be extremely potent in numbers, three or more grouped closely together can pour gunfire into a target while distracting it with their squadrons. However, the introduction of any battlestar into a fleet renders this craft obsolete, as does the firepower of the Minotaur/ Heracles gunships, the carrier support of the Atlas, and the munitions options of the Ranger, though its one advantage is cost, it’s a cheap way to throw in extra firepower and squadrons into a battlestar group. From the rear of a formation, the Berzerk's squadron can defend the scout compliment while adding ballistic fire support for an Adamant compliment, or it can load a Raptor ECM squadron to offset hacking attempts from Wardrivers and Nemesis-class vessels. Primarily for use in the early game against smaller Cylon strike groups, the Berzerk is generally acts as a support vehicle for Manticores and Adamants. However, due to the fragility of the ship, the Berzerk can also be considered a ‘glass cannon’ as well. The Berzerk is the consummate 'jack-of-all-trades' craft - it is adequate in a number of roles, but excels at none. This is the best squadron evasion stat the colonials have access to, and is only out-competed by a Cylon squadron launched from a Cerberus that is also being boosted by a Gorgon using the “Machine Learning” ability. The ship possesses an improved hanger subsystem that grants an additional bonus to the squadron evasion stat. The Berserk possesses medium gun batteries (5 guns each) located along the broadsides, lacking any munitions capabilities or any forward facing weapons. Its firewall regerates at a rate of 100/s. ![]() The ship has a 20% base damage reduction and 100% base subsystem repair rate. However, when supporting a battlestar or strike group, it can provide powerful complementary firepower and squadron support. The carrier is not designed to survive prolonged engagements by itself. The Berzerk class carrier is a fast and effective force multiplier. Berzerk is a Colonial capital ship in Battlestar Galactica Deadlock. ![]()
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